Undiscovered #078: Physics Behind Torpedo Bat, Three Stages of Talent Development, How to Spread an Idea


#078: Physics Behind Torpedo Bat, Three Stages of Talent Development, How to Spread an Idea

Hi All!

We are pleased to welcome you to this week's edition of Undiscovered, a newsletter with exclusive resources and insights expanding from the material found on our main site - becketu.com.

This week, we'll take a look at the physics behind the viral new bat design in Major League Baseball, Bloom's Three Stages of Talent Development, how to tell stories in sequences, and more.

Let's dive in:

Physics Behind Torpedo Bat

One of the most exciting developments coming out of the young 2025 Major League Baseball season is the growing awareness around the torpedo bat. Unlike traditional bats, the barrel of the torpedo bat sits closer to the hitter’s hands, redistributing weight to the sweet spot where players typically make contact with the ball. This design reduces swing weight, making the bat easier to control while increasing the likelihood of quality hits, like hard-hit balls and elevated shots that lead to home runs.

The New York Yankees were the first team to implement this design after hiring an MIT physicist to research optimal placement of wood. I know what you're thinking - "Wow, it really takes a genius to figure out you should place more wood where the impact is made." But, that's in essence what happened. The result has been an unprecedented surge in offense for the Yankees and a secret advantage now wide open to the public.

For a game over 200 years old, it's incredible to see how it still evolves.

Bloom's Three Stages of Talent Development

Justin Skycak of Math Academy quotes on his website that "nothing excites (him) more than seeing people lean into serious upskilling". He goes on to say this is related to stages 2-3 of Bloom's talent development process in hierarchal domains, which allows individuals to "use the increased agency to benefit both themselves and the world".

But what are Bloom's 3 Stages of Talent Development? As discovered by educational psychologist Benjamin Bloom, they are as follows:

Stage I: Fun and exciting playtime
Students are just starting to develop awareness and interest in the talent domain. The teacher provides copious positive feedback and approval and encourages students to explore whatever aspects of the talent domain they find most exciting. Students are rewarded for effort rather than for achievement and criticism is rare.
Stage II: Intense and strenuous skill development
Students are fully committed to increasing their performance. The teacher becomes or is replaced by a coach, who focuses on training exercises where the sole purpose is to improve performance. These exercises are demanding, and the coach provides constructive criticism to help the student perform the exercises properly. Positive feedback is provided in response to achievement; effort is assumed.
Stage III: Developing one’s individual style while pushing the boundaries of the field
Students are proficient in all the foundational skills in the talent domain. They are so committed that they center their entire lives around the talent domain, no matter the sacrifice, and typically work with a world-class expert in the talent domain. The expert helps the student identify and lean into their individual strengths so that they can excel beyond perceived human capabilities.

Skycak goes on to say that each stage is further characterized by four factors:

1) the student's level of skill and commitment
2) the teacher's of level of expertise
3) the type of training activities that are used, and
4) the mode of interaction between the teacher and student

These factors co-occur within the three stages of talent development. If at any point there's a mismatch between the three stages and the four factors, the talent development process will experience friction and can ultimately lead to failure.

Working in Sequences

I'm always curious how writers and filmmakers craft their stories. When I came across this diagram for outlining scrips by James V. Simpson, I was immediately interested:

You may not be writing a screenplay, but the ability to break down larger stories into smaller "sequences" is a universally valuable skill. If you look at it broadly, the breakdown occurs as follows:

1. Overall Story
2. Three Main Acts
3. "Sub" Acts
4. Sequences
5. "Cards"

I love this approach because it forces you to create 'mini-stories' within the overall narrative, forcing you to focus on story progression and character building. Whether it's a play, a show, a film, or any kind of pitch, understanding sequences and building on them will help you become a better storyteller.

The Three Things Needed to Spread an Idea

David Perell recently interviewed PR expert Lulu Cheng Meservey, who discussed the three things needed to spread an idea: a message, a medium, and a messenger.

1) A message: What do you want to say? This is the highest leverage thing to get right. Most people don’t spend enough time crafting this first step, and it’s not worth going to the next one until you’ve nailed it.

2) A medium: Where’s it going to spread? TV, billboards, radio, podcasts, social media, etc.

3) A messenger: Who’s going to spread the message? For most companies, it will be the founder. For most countries, it’ll be the president. But the most powerful person isn’t always the best person to spread the message. For example, if a company wants to promote their quality working environment, they should get their employees to do it, not the CEO.

David goes on to provide some of his personal highlights:

• "The message doesn't need to be totally novel or ground breaking. It just has to be something people wish they could articulate themselves."

• "Rather than trying to get people to have a new obsession or a new interest, look for where people's interests already are, and shape your message in a way that it can be received by someone with those interests."

• "A mistake companies make is letting people whose opinions are discounted to nearly zero do the speaking for them."

It's a great reminder not all ideas need to be new, and we should think about the way we communicate an idea just as much as the idea itself. if you're interested in watching the whole interview between David and Lulu, you can find that here.

The Educational Genome

Mathematician and university professor Alex Kontorovich found Math Academy's "Educational Genome" roadmap, and had the following to say about the future of learning:

In the future, report cards will not be grades. No more A- or B+. No more 87%. Why compress information; everything is digital anyway.

In the future, you will simply see a snapshot of your child's directed progress graph. And not twice a year; you can have it every week (or day).

E.g: You child has mastered division with remainder and is making progress towards converting improper fractions to mixed numbers (the former is a prerequisite for the latter); he has not yet been exposed to adding fractions with different denominators. Etc.

Our friend Justin Skycak from Math Academy expanded on this by saying "The future of education is to map out, measure, adapt instruction to every student's individual knowledge profile across thousands of concepts/skills/applications".

This could have potentially massive consequences. Some of the more exciting possibilities are within creating modular, interdisciplinary content along with lifelong learning ecosystems. What does that mean?

For interdisciplinary content, traditional subjects could dissolve into skill-based modules (e.g. combining coding with biology for bioinformatics). A lifelong learning ecosystem could also generate profiles that extend into higher education and career training, aligning micro-credentials with employer needs.


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Always wishing you the best,

J.B.

Becket U

Becket U curates the best resources in Math, Physics, Computers, Microeconomics, Game Theory, and Persuasion. With this knowledge, you will understand how the world works.

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